Post by Xenex on Aug 5, 2009 20:02:30 GMT -5
Here is a list of available Elements and their descriptions.
Note: Deities are like the founders/original owners of the elements, and in their deceased state they have become a type of god/goddess. Also, just because the description says the element does best with a certain type of character personality DOES not mean the character has to have that personality. It simply means that it works best with those of that nature.
Alpha - Male Wolf
Alphess - Female Wolf
Vampire - Male Vampire
Vampress - Female Vampire
Lord - Mortal Man
Lady - Mortal Woman
Prince - Male Dog
Princess - Female Dog
Dark Elements
- Shadow
The element of shadow is a very mysterious and yet powerful element. The user doesnt gain control over others, but they are very skilled at getting into someones head just to mess with them. This element is best for characters who like to get a rise out of others and are especially prone to curiosity; like to pry into others information. This element is also good for those who arent truly affected by what others say, and are particularly sarcastic.
- Blood
The blood element is a very popular in those more seductive characters. It is a very driven element that makes its user prone to obsession. The element works best with those who have a good sense of control, but like to lead others on and be a huge tease. Characters that do particularly well with this element are those who are usually laid back, and some what anti-social to avoid obsessive attachment to another.
- Poison
Poison wielders should usually be hyper and energetic. The element itself relies on high activity in its victim in order to work its magic even quicker, so the host of its power should also be sensitive and defensive in such a way that the poison he/she holds are put to good use in often times. This element ties in with those characters who are very snappy and arent afraid to bite.
(Name copyright to Wolfeh of DWT. Used in honor of her noble character Rikou.)
- Ice
The element of ice is very calm and serene, yet bone chilling in such ways that if unnerved, it wont hesitate retaliation. Ice baring characters had better not be regretful, for the element has a mind of its own and its chilling affects tend to be harmful to those around the host. While if the wielder is constantly emanating chilly air, the element becomes protective of its master and the temperatures solely around its master will drop to a point it would be truly unbearable to approach them. Best for solitary characters who steer away from others, and usually have bitter cold personalities.
Neutral Elements
- Metal
Metal elements cling to those who are incredibly arrogant and out going. Users often believe they are better than those around them, and are often on the conceited side. Metal elementals dont seem to be afraid of strutting their stuff, and are certainly not afraid to get into fights, in fact, they usually start them! This element does best with those smirky characters who just dont seem to have time for anyone but themselves.
- Lightning
Very active, very hyper, and very fluid, Lightning elementals seem to be the very meaning of outgoing. They usually have quick startling movement, fast reaction times, and great agility. The lightning element is a fierce one in itself, but is a noble power and carries with it a regal essence. Works best with characters who hold a sense of pride and courage.
- Spirit
Spirit is ancient element, and with it comes wisdom and emotional strength. Carriers tend to be very secluded, and usually observant and reserved. Working well with those who carry knowledge and power, it is an element that gives off a great sense of security to its host; always a reassuring and bliss gifting element. Hosts are often never self-centered, but dont carry a lot of faith in those they are not acquainted with either. They speak honestly, and dont necessarily mind if their words are bitter to others.
- Air
The element of Air is protective and comforting. It partners up with those who are calmed and yet secretive. Wielders are often chosen for their bold attitudes, yet reserved and laid back nature. They enjoy battling, and have a bit of a playful personality, but usually enjoy relaxing. This element works best with those who are swift thinkers and protective fighters.
Light Elements
- Light
Hosts are not usually reserved, but are openly talkative. They tend to use their knowledge to help others and spread advice and wisdom. They are very sensitive, usually, and dislike any form of pain or fighting. Often described as pansy-like and weak, this element is looked down upon, but only its masters know the power that it holds, but they arent keen on using it on a regular basis. Partners with those who dislike quarreling and have ways with words.
- Earth
Noble, Regal, Loyal. Only a few small, but meaningful words can describe those most worthy of this element. Hosts like to protect others just to do it. They feel that if they do good for those around them, even those they dont know, the gratitude will often prove to be good for them. They are often seen to be sullen, though, and are particularly prone to depression when unappreciated and forgotten. This element works best with those who are tenacious and persistant.
- Fire
Fire is a feisty element, and also one of the more powerful ones. Those with this element like to be sassy and flirtatious, but hate being but under the spotlight. They are more open around those they know, and yet they also tend to be more touchy and agitated. When meeting others, they usually have patience, but around those they know, anger spikes dont come unusually. Usually masters of this element are easily bored, but also easily entertained. This element prefers those with fiery hot attitudes, but also those that have patience.
- Water
Water likes those who are playful and innocent. Although it usually picks those who have fluttering emotions and sensitive feelings, they also go for swift fighters and agile runners. Water is a loyal element that brings with it a powerful sense of love, and great amounts of affection. Those that wield it are said to be entwined with Luck itself, for they are very gifted characters. Water likes those who are very loving, and also playful.
Note: Deities are like the founders/original owners of the elements, and in their deceased state they have become a type of god/goddess. Also, just because the description says the element does best with a certain type of character personality DOES not mean the character has to have that personality. It simply means that it works best with those of that nature.
Alpha - Male Wolf
Alphess - Female Wolf
Vampire - Male Vampire
Vampress - Female Vampire
Lord - Mortal Man
Lady - Mortal Woman
Prince - Male Dog
Princess - Female Dog
Dark Elements
- Shadow
The element of shadow is a very mysterious and yet powerful element. The user doesnt gain control over others, but they are very skilled at getting into someones head just to mess with them. This element is best for characters who like to get a rise out of others and are especially prone to curiosity; like to pry into others information. This element is also good for those who arent truly affected by what others say, and are particularly sarcastic.
Shadow Deity - The Alphess Deana
- Blood
The blood element is a very popular in those more seductive characters. It is a very driven element that makes its user prone to obsession. The element works best with those who have a good sense of control, but like to lead others on and be a huge tease. Characters that do particularly well with this element are those who are usually laid back, and some what anti-social to avoid obsessive attachment to another.
Blood Deity - The Vampress Kaela
- Poison
Poison wielders should usually be hyper and energetic. The element itself relies on high activity in its victim in order to work its magic even quicker, so the host of its power should also be sensitive and defensive in such a way that the poison he/she holds are put to good use in often times. This element ties in with those characters who are very snappy and arent afraid to bite.
Poison Deity - The Alpha Rikou
(Name copyright to Wolfeh of DWT. Used in honor of her noble character Rikou.)
- Ice
The element of ice is very calm and serene, yet bone chilling in such ways that if unnerved, it wont hesitate retaliation. Ice baring characters had better not be regretful, for the element has a mind of its own and its chilling affects tend to be harmful to those around the host. While if the wielder is constantly emanating chilly air, the element becomes protective of its master and the temperatures solely around its master will drop to a point it would be truly unbearable to approach them. Best for solitary characters who steer away from others, and usually have bitter cold personalities.
Ice Deity - Lady Heiana
Neutral Elements
- Metal
Metal elements cling to those who are incredibly arrogant and out going. Users often believe they are better than those around them, and are often on the conceited side. Metal elementals dont seem to be afraid of strutting their stuff, and are certainly not afraid to get into fights, in fact, they usually start them! This element does best with those smirky characters who just dont seem to have time for anyone but themselves.
Metal Deity - The Lord Tienin
- Lightning
Very active, very hyper, and very fluid, Lightning elementals seem to be the very meaning of outgoing. They usually have quick startling movement, fast reaction times, and great agility. The lightning element is a fierce one in itself, but is a noble power and carries with it a regal essence. Works best with characters who hold a sense of pride and courage.
Lightning Deity - The Prince Sai
- Spirit
Spirit is ancient element, and with it comes wisdom and emotional strength. Carriers tend to be very secluded, and usually observant and reserved. Working well with those who carry knowledge and power, it is an element that gives off a great sense of security to its host; always a reassuring and bliss gifting element. Hosts are often never self-centered, but dont carry a lot of faith in those they are not acquainted with either. They speak honestly, and dont necessarily mind if their words are bitter to others.
Spirit Deity - The Alpha Rin
- Air
The element of Air is protective and comforting. It partners up with those who are calmed and yet secretive. Wielders are often chosen for their bold attitudes, yet reserved and laid back nature. They enjoy battling, and have a bit of a playful personality, but usually enjoy relaxing. This element works best with those who are swift thinkers and protective fighters.
Air Deity - The Princess Aiyla
Light Elements
- Light
Hosts are not usually reserved, but are openly talkative. They tend to use their knowledge to help others and spread advice and wisdom. They are very sensitive, usually, and dislike any form of pain or fighting. Often described as pansy-like and weak, this element is looked down upon, but only its masters know the power that it holds, but they arent keen on using it on a regular basis. Partners with those who dislike quarreling and have ways with words.
Light Deity - Alphess Fuschia
- Earth
Noble, Regal, Loyal. Only a few small, but meaningful words can describe those most worthy of this element. Hosts like to protect others just to do it. They feel that if they do good for those around them, even those they dont know, the gratitude will often prove to be good for them. They are often seen to be sullen, though, and are particularly prone to depression when unappreciated and forgotten. This element works best with those who are tenacious and persistant.
Earth Deity - The Alpha Y' Tei
- Fire
Fire is a feisty element, and also one of the more powerful ones. Those with this element like to be sassy and flirtatious, but hate being but under the spotlight. They are more open around those they know, and yet they also tend to be more touchy and agitated. When meeting others, they usually have patience, but around those they know, anger spikes dont come unusually. Usually masters of this element are easily bored, but also easily entertained. This element prefers those with fiery hot attitudes, but also those that have patience.
Fire Deity - The Vampire Svenn
- Water
Water likes those who are playful and innocent. Although it usually picks those who have fluttering emotions and sensitive feelings, they also go for swift fighters and agile runners. Water is a loyal element that brings with it a powerful sense of love, and great amounts of affection. Those that wield it are said to be entwined with Luck itself, for they are very gifted characters. Water likes those who are very loving, and also playful.
Water Deity - The Vampress Via